

It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat.Skeletal Warriors will no longer die after taking too many hits.

Commanding your Skeletal Warriors will break crowd control effects on them.Reduced the maximum number of stacks from 500 to 100.Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.Added a maximum threshold on the number of health globes that can spawn in a given time.Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.The ability to purchase the class on the PTR has been disabled. In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. For more info, please see our forum post. Please note that support for Vista / Windows XP will be ending at some point during the PTR. To report any issues you experience while playing, please visit the PTR Bug Report forum. To provide feedback on patch 2.6.1, please visit the PTR Feedback forum. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail. Below you'll find the preliminary PTR patch notes for patch 2.6.1.
