

White is the most common, with greens, blues, purples, and rare orange. The inventory system where I organize, craft, and manipulate spell components in Lichdom is both immediately familiar for its color-coded loot system as well as frustratingly cumbersome. A few seconds later the monster is suitably crispy from all the electrostatic violence and in its place I now have a creeping minion to fight for me.

After cursing a beast with necromancy, I trap it with a kinesis spell before charging a critical lightning strike. Lichdom's first-person camera makes every encounter feel urgent and dangerous, though, and even with a few new tricks to show these winged demons, I have to stay agile. They were tough mini-bosses earlier in the game, but now they give me a chance to show what I can do. Lichdom: Battlemage lets me be exactly the kind of lightning wizard I've always imagined-cruel, merciless, and power-hungry.Ī sandstorm blows in and I get just what I want when a group of enemies spawns in front of me. I'm not bullied anymore, just determined. My magic finally seems strong enough to match the hatred and fear that fills the world. The power in my hands has brought me step by step, mile by mile, to this field of dust and dark ruins. The subterranean streets and ice canyons from earlier levels are gone, along with their looming, claustrophobic atmosphere.
